Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
so this new gen Hogwarts thing has been eating away at my mind and i did a thing
she’s a ravenclaw and she’s into historical revisionism and writes lengthy and intelligent articles for the zine. she’s also into mixing ‘alternative potions’, and plays as a chaser for the ravenclaw quidditch team.
she hates how history of magic is taught at Hogwarts though, its all books written by crusty old white pureblood dudes (“there isn’t a single non-human author in the syllabus, don’t tell me that doesn’t say something.”).